Newsletter #1


InCUBator for the resilience of the culture and crEative sectors
The CUBE project is tied to the development of educational activities, but in a modern and digital manner, which is fraught with new challenges as a result of the Covid 19 crisis. This project intends to assist artists in developing digital skills and an entrepreneurial mindset in order to improve educational creativity. Cube Project will also help artists and culture professionals enhance their business skills by establishing an OER platform and a library repository that will contain all relevant content.
7 partners across Europe have come to develop a set of highly transferable outputs: including the design of a virtual incubator mechanism for artists and the delivery of cultural incubators.


All of the partners have completed their research and have created a map of current incubators across Europe. In addition, the researchers have partnered with artists and SMEs involved in cultural events, and a needs analysis has been produced to lead to the design of an innovative and inclusive curriculum.
All this information will be available soon on the project’s website in a Pan European Report and a Report on Good Practices collected by all partners.
Cube’s 1st Transnational Meeting was held online.

Coming in 2022!

After the Identification of Cultural Incubators in the age of Covid 19 the next step is the design of a virtual programme for entrepreneurship for not only adult artists but also for people with low skills that are related to the cultural sector. Also, the development of a library repository which will present all relevant information, including methodologies and handbooks related to entrepreneurship and guidance of artists to launch their own incubator Design of a virtual incubator will serve as the focal and central point among artists and cultural workers.

The final step will be a pilot training scheme of all aspects of OER methodology to testify to the sustainability of all of CUBE's ideas. This will lead to the delivery of a pilot cultural incubators scheme which will allow artists to practice in real but in a virtual way their skills.

This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.